Senior Technical Artist · San Francisco, CA

Art-first tools, pipelines and AI workflows that help teams ship more.

I'm Deven Saxena. I've spent 15 years across games, film VFX, animation and commercials, and today I build the systems that let art teams spend their time on the art.

Selected work

Projects

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Case study

Canvas: From Prompt to Playable Coloring Book

Electronic Arts · Design Home

I co-created Canvas, Design Home's line-art coloring feature, and built its art pipeline. Over three versions, processing time per level fell from 4 hours to 15 minutes.

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Case study

AI MyHomes: AI Material Swap for Whole-Home Levels

Electronic Arts · Design Home

I replaced an 8-hour render pipeline with an AI material-swap tool. A new whole-home level now takes one day and 30 minutes of artist time, so a feature budgeted about once a year can ship on demand.

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T

Tablescaping

Electronic Arts · Design Home

I co-created a dinner-table styling feature. In version 2, I replaced offline V-Ray rendering with AI backgrounds, cutting each level from a day's work to an hour.

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AL

AI-Generated Level Art

Electronic Arts · Design Home

A production AI workflow that combines existing source files with AI-generated environments, cutting artist time per game level from 4 hours to 30 minutes, start to publish.

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PA

Production AI Workflows & Adobe Firefly Partnership

Electronic Arts

Set up one of EA's first production AI workflows and worked directly with Adobe on Firefly workflows, including an invitation to an Adobe MAX roundtable.

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C&

Color & Theme Insights

Electronic Arts · Design Home

Combined content, art and marketing spreadsheets with sales data into one view that flags repeats, suggests fresh colors and shows which colors earn the most.

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Let's talk

Building an art pipeline, AI workflow or tool?

I'm always happy to talk about tools, pipelines and getting more out of AI in production.