Artist Tool Suite for 3ds Max, Maya & Photoshop

A broad suite of custom authoring tools and standalone pipelines that helped the art team produce 20% more content after a 60% headcount reduction.

Company Electronic Arts · Design HomeRole Sole Technical Artist
  • MaxScript
  • Python
  • ExtendScript
  • UXP
  • C#
  • JavaScript
+20%Content output
-60%Headcount (~3x output per artist)

As the sole technical artist for the Design Home art teams, I built and maintain a broad suite of authoring tools for 3ds Max, Maya and Photoshop, plus standalone tools and pipelines in Python, JavaScript and C#.

  • Keeping every tool working through DCC version upgrades and steady artist feature requests
  • Streamlining and automating nearly every art pipeline, which helped the team raise content output 20% after a 60% headcount reduction (about 3x output per artist)
  • Joining the art team for a sprint on new features to produce the first production assets and write asset-creation documentation
  • Coaching artists on process and technical skills

Case study in progress: tool demos coming soon.