Artist Tool Suite for 3ds Max, Maya & Photoshop
A broad suite of custom authoring tools and standalone pipelines that helped the art team produce 20% more content after a 60% headcount reduction.
+20%Content output
-60%Headcount (~3x output per artist)
As the sole technical artist for the Design Home art teams, I built and maintain a broad suite of authoring tools for 3ds Max, Maya and Photoshop, plus standalone tools and pipelines in Python, JavaScript and C#.
- Keeping every tool working through DCC version upgrades and steady artist feature requests
- Streamlining and automating nearly every art pipeline, which helped the team raise content output 20% after a 60% headcount reduction (about 3x output per artist)
- Joining the art team for a sprint on new features to produce the first production assets and write asset-creation documentation
- Coaching artists on process and technical skills
Case study in progress: tool demos coming soon.